
Animania 
Instructional Objectives
Objective: After playing the board game, the students will be able to recollect basic information and strengthen their knowledge of four endangered animals they have studied earlier in life science class with 80% accuracy, in approximately 30 minutes.
This board game is designed for a life science class.
Unite: Mammals
Chapter: Endangered Mammals
Rationale:
Understanding the importance of insuring animals’ safety or else they would be at the risk of deing endangered.
Audience: The game is designed for 3rd and 4th graders (9 and 10 year olds).
The subject matter is familiar to the players because they have previously been taught about endangered animals and have studied the material from the book.
This game is designed as a classroom activity, but can also be played anywhere else. There are no accommodations necessary to play the game other than the board itself and the material that it entails.
The board game is designed to be played only once because it acts as an evaluation for the previously learned information and does not need to be played more than once, unless the teacher wants to obtain perfection. However, the teacher can add or change the questions of the game: the board game can be kept for the following years when new students learn about endangered animals.
Prior to the game, the teacher would inform the students that they will play a board game to test their mastery of the four endangered animals they have learned about in class. The teacher would clearly state the rules of the game, explaining that it is by no means an official graded test, but rather a fun way for self evaluation.
After the game, the students would have tested their knowledge on the subject matter and referred to the answer key to correct their mistakes. The teacher will conduct a debriefing sessions, whereby the students will decompress, describe what they want through, draw comparisons with other evolution methods used throughout the semester, and they will derive lessons.
Object of the Game
The goal of the game is to be the first zoo keeper to get to the endangered animals and take them to his zoo in the area to own such endangered animals.
Game materials
Chapter: Endangered Mammals
Rationale:
Understanding the importance of insuring animals’ safety or else they would be at the risk of deing endangered.
Audience: The game is designed for 3rd and 4th graders (9 and 10 year olds).
The subject matter is familiar to the players because they have previously been taught about endangered animals and have studied the material from the book.
This game is designed as a classroom activity, but can also be played anywhere else. There are no accommodations necessary to play the game other than the board itself and the material that it entails.
The board game is designed to be played only once because it acts as an evaluation for the previously learned information and does not need to be played more than once, unless the teacher wants to obtain perfection. However, the teacher can add or change the questions of the game: the board game can be kept for the following years when new students learn about endangered animals.
Prior to the game, the teacher would inform the students that they will play a board game to test their mastery of the four endangered animals they have learned about in class. The teacher would clearly state the rules of the game, explaining that it is by no means an official graded test, but rather a fun way for self evaluation.
After the game, the students would have tested their knowledge on the subject matter and referred to the answer key to correct their mistakes. The teacher will conduct a debriefing sessions, whereby the students will decompress, describe what they want through, draw comparisons with other evolution methods used throughout the semester, and they will derive lessons.
Object of the Game
The goal of the game is to be the first zoo keeper to get to the endangered animals and take them to his zoo in the area to own such endangered animals.
Game materials
Dice
Mirror
Black and white pictures of a Panda
Four Game pieces (tokens)
A set of cards
The answer key
The rules (the guide)
Dice: Used once at the beginning of the game to decide which player takes the first step.
Mirror: To be used with one question that requires the player to decipher a code by looking at the question through the mirror.
Black and white pictures of a panda: To be used to answer one of the questions be coloring the black areas of the panda that is drown.
Four Game Pieces: To represent the four players as they advance on the footsteps of the board game
A set of cards: the cards come in three colors each representing a different level of difficulty. The questions range between multiple choice, true or false, codes, and direct questions. Among the question cards are some chance cards.
The answer key: provides the correct answers to all the questions of the board game.
The rules: a paper that describes in detail and gives specific instructions about how to go about in the game.
This game is not adopted from any other game but is rather newly designed; it is not dependant on a frame game.
The game is comprised of 3 levels, each has a different color. On each level there are steps of all the four animals (in four different colors) that the players are seeking to reach. Each player is represented by a shape. Throughout the game there are designs that are related to the setting which is a jungle. There are different types of animals and flowers… there are also areas that have quick sands and ladders to include the element if chance in the game.
Time Required
Post-evaluation:
After having played the game, the teacher will start a discussion in the classroom, making sure that most, if not all, the students' voice their opinion, reaction and feedback on the game; and the teacher will conduct a quick overview by asking some questions and thus making sure that objective has been met.

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